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Originally Posted by Fauge7
i forgot to mention that...but overall I think first did not design the game with programmers in their mind.
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I have to disagree... teams could go for more complex drive trains, like butterfly or swerve. Autonomous was also a pretty good challenge when you go for the tote stack, and I saw a few robots with automated stackers at the, yes, chute door.
This was our most complex and complete programming project ever