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Unread 29-10-2015, 04:17
Fauge7 Fauge7 is offline
Head programmer
FRC #3019 (firebird robotics)
Team Role: Programmer
 
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Re: Ultrasonic sensor for 2015 game

Quote:
Originally Posted by MaGiC_PiKaChU View Post
Autonomous was also a pretty good challenge when you go for the tote stack, and I saw a few robots with automated stackers at the, yes, chute door.

This was our most complex and complete programming project ever
hehe chute door

My thoughts on Autonomous: The vision tape was close to useless, first gave us no way to image process from the start unlike last year. All of the objects and points are static, they do not change from game to game unlike how last years there was 2 different possibilities that gave a 15 point bonus. Last year was a much more well thought out game, then this years 3d tetris.

As for the chute door: Robots that utilized the chute door for a automated stacking feature like team 148 were ahead from the start.

as for programming all of it: Auto only relied on a max of 2 encoders and a gyro and the pickup sensors. There was no hard algorithm, aka move forward, turn, turn back, pickup...super simple, and if you had enough time you could actually program this all with timing.I myself actually had a 2 tote auto with time.

final thoughts: I guess i was a little wrong, I would just like to see a more rewarding uses for vision, and some sort of target or movable object and an endgame. Or maybe first gives people incentives to use other programming languages like java or c++ such as working vision libraries for them wrapped around opencv or something fancy
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