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Unread 29-10-2015, 20:52
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FRC #1197 (Torbots)
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Re: FRC Blog - 2016 Motor Controllers

Quote:
Originally Posted by Darkseer54 View Post
Limiting motors limits robots capacities to accomplish these feats, and while some teams will be able to work around these constraints, a majority of teams will just have another constraint pushing them towards having mediocre rather than competitive robots.
Limiting motors does not limit a robot's capacity to perform any feat (at least, in FRC it does not--in the real world, it probably would).

The REAL limitation on the robot's capacity is the TEAM that builds it saying "we don't have X, that means that we can't do Y like we usually do, maybe we shouldn't do Y" instead of saying "we don't have X, we are going to have to find some other way to do Y that doesn't involve X". There are usually quite a few ways to accomplish the exact same goal, and this is particularly true in FRC. (Unless you count driving in '09.)


Go watch some of those older game videos. See just how good these teams were with what they had back then--and remember, they did what they did with a prohibited materials list that was longer than the allowed materials list, a far more restrictive motor/speed controller set, and in many cases virtually no pneumatics (those were limited too!). Even in '06, there was a pretty strict motor limitation--sure, BB supplied some gearmotors, and sure there was an extra type of CIM (the Big CIM), and sure 4 CIMs were legal--but can you argue that that wasn't an exciting game? There were still some pretty limited motors that year...
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Past teams:
2003-2007: FRC0330 BeachBots
2008: FRC1135 Shmoebotics
2012: FRC4046 Schroedinger's Dragons

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