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Re: New Products for 2016: Speculation, Wants
Quote:
Originally Posted by tim-tim
Disclaimer: Off the OP's original topic...
As Greg stated it is often not in the best interest for companies to keep an inventory year round.
This being known, I recommend teams to buy some commonly used parts, materials, etc prior to the season starting. Sure you don't know what the game will have in store, but you will have a starting point. If you guessed wrong or over bought of something particular, it will most likely be usable in the following game or R&D effort by the team. The caution to this is to not try and build up an inventory of everything, and definitely not in one year. We have strategically phased into using hex shaft, box tubing, and others over the past few seasons. This approach was taken to use up the existing "inventory" of material and slowly build up the new "inventory" and design/fabrication practices.
TL;DR For a team, unused inventory is still good for future uses. For companies, unsold inventory is an added cost and potentially causes operational restrictions.
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We do try to stock up as best as possible, but are faced with budgetary limits that prevent us from having everything we want. Some items we simply have to risk build season wait times. It also doesn't help that some vendors don't restock certain items until the December/January time frame. Based on that, we often chose to stock up on inventory we know we can replenish if we need a higher than expected quantity. If we run out of hex items in the middle of build, we may be backed into a corner. If we run out of round shaft, we know we can order them from anywhere.
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Last edited by Lil' Lavery : 04-11-2015 at 23:33.
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