Quote:
Originally Posted by Zach101
maybe....[i]nstead of starting at zero points each team will get lets say 300 points and if an alliance member takes a game piece from the opposing side and brings it to yours, your alliance will get more points while the other gets less, example it is 300-300 and now you have an opposing alliances game piece on your side of the field, it is now 310-290. We haven't seen this in a FIRST game to my knowledge and it might be an interesting scenario.
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I think this may be the best way to do what the rest of the people on this thread are currently talking about--Qualification Average seeding in a non-alliance-separated game. This would make defense a valid strategy because, by definition, the average score of any of the (and therefore all of the) matches would be 300. So purely playing defense with equally matched alliances, where neither team scores, would still give you 300, the competition average, instead of tanking your score by giving you a 0. Throwing a match, however, wouldn't be a good strategy: losing or tying a match could bring your score up, if you had a really low score, but it would never bring you up above the average score.