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Re: FRC Blog - Something New - Team 'Standards'
FIRST has a history of game design that does a poor job of incentivizing teams to do things in the manner the GDC envisioned and so they often create arbitrary, difficult to enforce rules so a game plays out the way they'd like. Often, this happens when a heavy-handed 'theme' is overlaid atop a game or when special focus is paid to what spectators think.
Here's hoping that the game itself is a good game first and thematically consistent second.
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--Madison--
...down at the Ozdust!
Like a grand and miraculous spaceship, our planet has sailed through the universe of time. And for a brief moment, we have been among its many passengers.
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