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Re: Mythical Six Week Build Season
One major advantage of the current build format is that it only allows 1 robot to be associated with a team. There are a few scenarios in which I can see this being taken advantage of.
1) Team A built a good robot, but didn't manage to qualify for championships. Team B qualified (maybe as a 3rd robot or RAS), but doesn't have a very good robot. Again, Team B could potentially compete with a robot that they had no part in building.
2) Team C didn't build that great of a robot this year. They are friends with Team D that built a really good robot. Team C is competing in a week that Team D is not competing in. Team C in theory could compete with Team D's robot to give them a better chance at winning the event.
3) Team E has a lot of resources. They could build 2 different robots for use with different strategies. They can bring them both to competition, and just reinspect their chosen robot each time they want to play a different position in the game.
4) Cheesecaking could get out of hand (more than it already has) with teams literally bringing a full alliance worth of robots to swap with their partners.
Are there rules that could circumvent these scenarios? Probably, but these are definitely things that would need to be addressed before we drop bag day.
Last edited by avanboekel : 18-11-2015 at 18:33.
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