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My main comment was to counter the first match is all that matters theory. Lets remember the communitive rule A+B=B+A. There have been a few instances where a alliance loses the first and wins the second and the round. My theory the better alliance normally wins the first match. So logically they win the second match. Or because they won the first match by 100 to 10 they know they could just kill both scores and win. The better alliance still comes out on top no matter how you play the game. If it were best 2 of 3 the better alliance would win just the same.
FIRST is about strategy and most veterans know that qualifying and finals are played very differently because the focus goes from scoring high to winning. Killing your own score isn't being uncompetitive its being strategic.
According to rules 4,8, and 11.
mentors should be encouraging ideas from students and then incorperating them into a final design then assist the student in building said design
back in the day before all these exotic materials and hoo haa existed teams were far more creative with what they built and how they built them teams calculated torque with slide rules not ti-89s the materials available to teams was a fraction of what is allowed to be used today and yet there bots were of the utmost quality and inginuity
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