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Re: Build Season Plan - Weeks 1 & 2
First day, get familiar with the game...meaning understand the rules, and play around with the game piece(s). Then figure out how we want to play the game, by analyzing different ways of scoring. Once we do this, we can brainstorm robot ideas, and prototype devices to manipulate the game piece(s). By the end of the first week, we should have a pretty good idea what the robot will have to do, and how it will do it, and how we might build most of the parts. Then we can order parts, and get serious about the design, as well as building more detailed prototypes, and ordering more parts.
The goal is to have something that looks like our final robot, moving around and crudely scoring points by the end of week 4.
Time flies, so get to work right away!
And don't be afraid to post novel ideas here on CD. If it's a good idea, you won't hear much. If it's a lousy idea, you'll probably get loads of helpful criticism.
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