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Unread 30-12-2015, 10:18
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TedG TedG is offline
CAD, Design & Graphics Support
AKA: Team supporter and enthusiast
FRC #0133 (BERT 133)
Team Role: Mentor
 
Join Date: Jan 2011
Rookie Year: 2009
Location: Standish, Maine
Posts: 150
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Re: Advice For Agile/Scrum Robot Development

Quote:
Originally Posted by alecmuller View Post
Our typical method is to spend the 1st day of kickoff weekend reading the rules and then brainstorming game Strategy (i.e. what the robot needs to do, not what it looks like). For all brainstorming we break up the team into groups of 6-10 people ..
then a 3rd time for fully-integrated robots that have all the elements needed to execute the strategy.

Usually at the end of all that we're torn between 2 or 3 concepts, so we use what I think of as "sudden-death" prototyping. We split into groups that work separately on prototyping the leading concepts, and then as soon as 1 or more prototypes is ready, we meet as a whole team, review the prototypes (including whatever they have even if it's not finished) and vote to pick a concept or continue prototyping.

While prototypes can be time consuming, we find they usually settle design arguments MUCH faster than sketches and talking.
This is pretty much how our team starts the season too.
The day after kickoff, a mandatory all-day brain-storming meeting with lunch provided. We encourage everyone to watch the game release animation and review the rules ahead of time (which only half do) and go over them again at the beginning of the meeting.

And as you mention, start discussing what we want to do, what we need to do, etc. Small teams create sketches and prototypes and we reconvene. And so on, then by the end of the meeting we have action items for week one. By the end of week 1, we have a drive base (and a practice drive base hopefully) and a direction the robot is to be built, works most of the time.
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Bonny Eagle Robotics Team - BERT 133
2009-2010: Mentor, 2010-2013 Advisor/Mentor, 2013-Present: Mentor/Cad & Graphics Support

2010 - GSR: Excellence in Website Design
2011 - GSR: Motorola Quality Award
2012 - Mainely Spirit: Spirit Award, Human Player Award- GSR: Gracious Professionalism Award, Quarterfinalist- Beantown Blitz: Finalist
2013 - Mainely Spirit: Sportsmanship Award- GSR: Semifinalist, Woodie Flowers Award- PTR: Semifinalist- Beantown Blitz: Semifinalist
2014 - GSD: Spirit Award, 5th seed, Semi Finalists- PTD: 2nd seed, Finalists
2015 - Safety Animation 1st Place Award, PTD: Excellence in Engineering Award, 8th seed, Finalists, UNHD: Spirit Award, 9th seed, 6th seed Finalist Alliance Captain; Event Winner
2016 - NSD: Industrial Design Award, 3rd seed, Semifinalist- PTD: Excellence in Engineering Award, 2nd seed, Event Winner

Opinions expressed here are mine alone, and not necessarily of the team.
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