Hi everyone,
I don't see any recent threads on this so I thought I'd ask - has anything been done to the 2016 C++ toolchain to allow it to operate on a mac under El Capitan without resorting to the hack described at
http://www.macworld.com/article/2986...l-capitan.html? Several of our controls group use Macs running El Capitan (including myself) so we would like to know how we should proceed for the upcoming season.
Thanks,
--mark
Controls Mentor
Team980