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Unread 06-01-2016, 23:08
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AKA: Chris Bale
FRC #5712 (Gray Matter)
Team Role: Mentor
 
Join Date: Apr 2006
Rookie Year: 2004
Location: Saginaw, MI
Posts: 935
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Re: POLL: Worst FRC game

Quote:
Originally Posted by Ari423 View Post
Unpopular opinion: I voted for 2011. I didn't mind that Recycle Rush had no defense; it allowed for some very interesting designs. For Lunacy, though I wasn't on the team at the time, I heard that it was an interesting design challenge.

In 2011, from what I've heard and seen, the challenge was too hard. That means for lower level teams, they could only score a point or two. As a lower level team, I highly value that a game has tasks accomplishable by both the top teams and the lower level teams. Logomotion did not have this.
Had more defense been allowed in 2011 it would have been more in-line with other FRC games involving tubes and would have allowed lower level teams more opportunities to contribute.

I always though Lunacy got a bad rap for a few reasons: the floor made for a rather annoying design challenge for many teams, but there were also problems with static electricity building up on the robots (due to plastic wheels on plastic floor) and shorting out electronics (It was also the first year using the cRio so everything was a bit buggy to begin with).

I personally liked the gameplay style Lunacy provided, it reminds me a lot of Aim High (my personal favorite game of all time) but with a few interesting twists. I, for one, hope this years game does not restrict the number of game pieces that can be handled at a time by robots, IMO, such games usually tend to be the most interesting.
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