Quote:
Originally Posted by Ari423
Unpopular opinion: I voted for 2011. I didn't mind that Recycle Rush had no defense; it allowed for some very interesting designs. For Lunacy, though I wasn't on the team at the time, I heard that it was an interesting design challenge.
In 2011, from what I've heard and seen, the challenge was too hard. That means for lower level teams, they could only score a point or two. As a lower level team, I highly value that a game has tasks accomplishable by both the top teams and the lower level teams. Logomotion did not have this.
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As someone who was on a second year team in 2011, I would not say that the challenge was too hard. Teams made the challenge too hard on themselves from not understanding that just having a functional minibot netted your team more points than it really deserved. You could have been very functional without challenging yourself to reach the top level.