Quote:
Originally Posted by efoote868
My high school career was 2005-2008, I mentored in 2010 and 2012. I'm familiar with all games since 2003.
Overdrive is my least favorite. The biggest reason was the lack of enough game pieces, two robots were always without a ball and an actual "minimum competitive concept" was build a drive train and run laps, would actually be a decent 3rd pick.
Lack of an endgame, lack of a challenging autonomous mode (guided by a remote control!) and the 80 inch diameter ineffectively enforced, bleh.
Not to mention the GDC killed a creative "game breaking" approach due to restrictions based on movement rules around the field, and gave a "I'll know it when I see it" response on the 1 robot only rule.
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Overdrive had 2 game pieces per an alliance, an endgame, and actually made rookies decently competitive
