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Unread 07-01-2016, 18:33
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Re: POLL: Worst FRC game

Quote:
Originally Posted by Ari423 View Post
Unpopular opinion: I voted for 2011. I didn't mind that Recycle Rush had no defense; it allowed for some very interesting designs. For Lunacy, though I wasn't on the team at the time, I heard that it was an interesting design challenge.

In 2011, from what I've heard and seen, the challenge was too hard. That means for lower level teams, they could only score a point or two. As a lower level team, I highly value that a game has tasks accomplishable by both the top teams and the lower level teams. Logomotion did not have this.
Here is a post I made Friday night of the 2011 Peachtree Regional. 2815 was kinda bad about shipping robots with teething problems (three years out of the five I was with them), but this robot crapped out in all but two qualification matches, got picked over 24 other robots, and hung a banner. It then did it again the very next weekend. Why did we get picked? Defense. Even with the safe zones, even with the ample protections on minibot towers, you were not going to score a logo if you couldn't get the right game pieces. Add in a few unscored Ubertubes shoved in the opposing near zone, and you were facing a much harder task if an opponent knew how to play--even if they never laid a bumper on you.

This is not to defend Logo Motion, a decidedly lower-mid-pack game that IRI fixed beautifully. But it doesn't earn the title of worst when there are better options.

Quote:
Originally Posted by Taylor View Post
See that one (1) vote for Rack 'n Roll?
Yeah, that's me.
The field was obnoxious. Did anybody actually enjoy building that rack and all the spiders? And the silly routine of the referees going out to shake it before each match? Ridiculous. Plus all the workshop space wasted to that huge, expensive behemoth of wood and PVC.
Scoring was hard to track - no matter where you were, half the scoring opportunities were blind to you. Scoring was also as complicated, if not more, than RR.
BLTs had no purpose in this game. If your robot couldn't actively manipulate some pretty complex game objects, you were pretty worthless.
People complain that Lunacy was hard to follow because the field was so congested. Rack 'n Roll was much, much worse in that area.

The only saving grace of the game was its exciting endgame. That was pretty cool.

Also, I agree with the sentiment shared by some on this thread that this poll is like choosing the worst flavor of ice cream. Sure, that flavor may not be your favorite, but it's still ice cream. Yum!
Rack 'N Roll had its own fatal flaws--the endgame meant you had rampbots with nothing to do for the first 90 seconds, the frustrating only-one-tube-at-a-time rule paralyzed any team that got a tube stuck on their mandated flagpole, and let's not even discuss BaneBots or being required to ship two batteries no matter what. But I have to agree with other defending it from the worst title--it did have its fun parts. Seeing 71 or 1114 or 179 unfurl their very-competent arm robots into ramps was always amazing to see.
__________________
William "Billfred" Leverette - Gamecock/Jessica Boucher victim/Marketing & Sales Specialist at AndyMark

2004-2006: FRC 1293 (D5 Robotics) - Student, Mentor, Coach
2007-2009: FRC 1618 (Capital Robotics) - Mentor, Coach
2009-2013: FRC 2815 (Los Pollos Locos) - Mentor, Coach - Palmetto '09, Peachtree '11, Palmetto '11, Palmetto '12
2010: FRC 1398 (Keenan Robo-Raiders) - Mentor - Palmetto '10
2014-2016: FRC 4901 (Garnet Squadron) - Co-Founder and Head Bot Coach - Orlando '14, SCRIW '16
2017-: FRC 5402 (Iron Kings) - Mentor

93 events (more than will fit in a ChiefDelphi signature), 13 seasons, over 60,000 miles, and still on a mission from Bob.

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