Quote:
Originally Posted by thatprogrammer
Overdrive had 2 game pieces per an alliance, an endgame, and actually made rookies decently competitive 
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The two game pieces were meant to be shared by the three robots. The implementation of the game did not promote sharing, instead the scouting conversation went like this for many teams: "We're the best team here, so we get a ball. Stay out of our way." Followed by "They're the second best team, so they get a ball. Stay out of their way." or "You two are about the same, so maybe whoever gets a ball gets a ball. Stay out of our way."
Another gripe is that at many events (championship included), testing catapults was outlawed. So if you were unfortunate enough to build a robot that hurdled in a specific style, you were at a huge disadvantage at events because of limitations on practice fields, compounded by further scarcity in matches.
EDIT: The end game of placing the ball back on the overpass was worth only 2 points more than a hurdle. So the endgame was pretty much worthless.
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