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Re: T8 - No sandbagging
Quote:
Originally Posted by asid61
The thing I am most worried about is the ranking points system. Allow all teams to capture and breach, and all of a sudden you have as many points as a win. Tie the score as well (0 points) and boom- three ranking points, just one less than the max.
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In order to capture and breach you need to score many points along the way. If an alliance is good enough to damage 4 defenses and score 8 boulders, why would they not just keep scoring and try for the win and more Ranking Points?
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2016 (mentor/drive-coach)
Quarter-Finalist-Einstein, Winner-Carson Division Champs, Winner-10K Lakes, Chairman's Award-10K Lakes, Finalists-Lake Superior,
Winner-MSHSL Robotics Competition
2015 (mentor/drive-coach)
Finalists-10K Lakes, Finalists-Lake Superior, Finalist-MSHL Robotics Competition, Quarter-Finalist-Galileo Division Champs
2014 (mentor/drive-coach)
Winner-10K Lakes, Winner-Lake Superior Winner-MSHSL Robotics Competition, Quarter-Finalist-Galileo Division Champs
2013 (mentor/drive-coach)
Winner-10K Lakes, Winner-Lake Superior, Winner-MSHSL Robotics Competition, Quarter-Finalist-Newton Division Champs
2012 (mentor/drive-coach)
Finalists-Lake Superior, Semi-Finalist-MSHSL State Championship, Semi-Finalists at 10,000 Lakes
2008-2011 (college mentor)
2007 (driver)
Quarter Finalist-Milwaukee
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