Quote:
Originally Posted by erstech
Good news on that front, if you take a look at the field drawings you'll see that the defenses are all on casters that slot into holes in the defense platforms. The arrangement of the casters will prevent any of the defenses from being installed backwards.
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Thank you based kamen
Anyway, the more I think about this game, the more I like it. The audience thing is silly, and the theme feels rather forced, but the concept behind the defenses is clever. Scouting this season doesn't just impact picks and strategies; it has an impact on the way the entire game is played, as opposed to how individual matches are played. The fact that the tower is adaptable to the highest levels of play is really nice, as this is a dynamic that has been missing from most FRC games. I like the way the defenses are organized, as they force you to have a challenge, while still providing a couple easier methods to cross. The options in each group (except D, kind of) feel meaningful, and the differences between them actually impact the gameplay. On top of that, there are a lot of viable ways to play this game, and I expect to see many types of alliances put up ridiculous scores this season, unlike years past where one playstyle was dominant above all others. Every match will be unique, and that in itself is exciting.