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Re: How to calculate camera position from retroreflectors
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Originally Posted by KyloRen42
We should suggest for next years game that there be a few devices on the outside of the field that your robot can ping to calculate it's position.
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Well, that's certainly where things get interesting.... As you said earlier, you know where in a circle you are right now....all you need is one more circle to narrow it down to only two possible locations. I'd be curious to see what kinds of results someone could get with two cameras...one looking at each tower (assuming you can see them). Dunno if the control system infrastructure could support that, but that would get you going in the right direction.
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Jim Browne, EIT
Team 1058 - PVC Pirates
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