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Re: How do you guys feel about this year's competition
I believe lots of teams will bite off way more than they can chew and the field will be pretty full of robots who try to do lots of things but can't do anything very effectively
I also believe field reset will be pretty long; I haven't read how the defenses are attached to the field, but I hope its robustly; for safety sake, which means it will take a decent amount of time to rearrange defense elements.
These factors make the game less exciting for audiences.
My relatively simple design idea for a team who wants to avoid biting off more than they can chew is a drivebase which can get under the low bar . This is 15 pts(drive forward under bar in auto) and go through again in teleop and its 1/4 of a breach. It can play defense the rest of the time, and if its got a torquey, efficient drivetrain(put at least 4 CIMS in it), and driver practice, it could be a very effective defender. It could also challenge the tower in the endgame for an additional 5 pts (you have 20 seconds at the end where you can't touch opponents anyway).
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