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Unread 10-01-2016, 14:32
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MikLast MikLast is offline
CAO/Drive Coach
AKA: Mikal Dieatrick
FRC #4513 (Circuit Breakers)
Team Role: Leadership
 
Join Date: Jan 2015
Rookie Year: 2014
Location: Medical Lake, WA
Posts: 591
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Re: Universal Spy Hand Signals

Quote:
Originally Posted by Kartoffee View Post
Instead of having signals for which direction to move, remember that you can use cameras. The signals should be more focused towards warning the alliance about the number of boulders in the enemy castle. If the enemy has 6 boulders, then scoring again forces them to feed another boulder into the game. This would allow you to grab the boulder that they were forced to feed into the field, so you can make a cycle.
Instead of relying on just one method of direction (e.g: camera, hand signal) why not use a couple so the drivers can focus on the camera and driving while the coach looks out for the Spy's signal (robot coming from left, something broke, etc)
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2014: programmer, scout
2015: programmer, admin, drive team
Innovation in control award, WVHS district event
Innovation in control award, CWU district event
finalist, PNW district championship
2016: CAO, Drive team.
Excellence In Engineering awad, WVHS District event
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