Thread: Rookie Stratagy
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Unread 11-01-2016, 11:09
philso philso is offline
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Re: Rookie Stratagy

Quote:
Originally Posted by JesseK View Post
MCC: KOP Drive Train and an over-the-bumper roller claw.
Build: A claw that resembles a lot of 2011's robots, and the ability to make it fold out from the inside of the robot over the bumper. Mechanically, about 30 lbs using beefy components.
Code: Autonomous 'drive forward forward for 2 seconds after folding the claw out'. After that, normal teleop.
Strategy: After autonomous, dump the ball that the robot started with. Drive back under the low bar, then through the secret passage, and play some massive defense. At 30 seconds remaining, make your way back to the opposing courtyard while finding a ball along the way. Use the low bar defense again. Go 'challenge' the tower and spit out the ball into the low goal while you're at it.

Value:
  • Autonomous crossing (10 points)
  • 1 ball delivered for a partner, or if they determine it's faster for you to low goal it then +2 points and another 1/8th of the weakened tower.
  • 25% of the breach using no additional time (5 points for the 2nd crossing; the first was done in autonomous)
  • 1 ball in the low goal (2 points)
  • 33% of a Capture
  • 1/8th of the requirement to weaken the tower
  • Challenge at the end (5 points)
  • Defense played for a 2/3 of the match, with no breaks in between. Oh btw, you can use your claw to dare your opponent to go get balls from your secret passage after you've placed them there...

22 points and major alliance contributions seem very reasonable to me - but there can only be one on an alliance...
^ Yes!

With some intelligent planning, even a "low-resource team" should be able to bring the claw Jesse describes in the withholding allowance. A Helper Bot can always play defense and will always be more valuable than a Defense Bot and will be more likely to be chosen come Alliance Selection.
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