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Re: High Goal Vs. Low Goal
We've made a different decision than I am seeing here... we've decided to not score high or low goals at all, but focus on speed and defeating all the defense obstacles. Our aim is to be able to deliver boulders to alliance members in the courtyard for goal scoring while breaching the outer works. If we can get the speed factor high enough, we can give our alliance members time to line up high goals and evade defense bots - or chase down missed shots and try again - while we bring them ammunition. If we can succeed, our alliance members will be able to spend more time in the courtyard attacking the tower's strength towards capture, while we focus on breaching the outer works. This strategy will play to our strengths, while presenting a challenge in getting the cycle time low enough to benefit the alliance. Thoughts?
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