View Single Post
  #16   Spotlight this post!  
Unread 11-01-2016, 19:40
EricH's Avatar
EricH EricH is offline
New year, new team
FRC #1197 (Torbots)
Team Role: Engineer
 
Join Date: Jan 2005
Rookie Year: 2003
Location: SoCal
Posts: 19,736
EricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond repute
Re: G11 and G28 technecalitys

Quote:
Originally Posted by AndyBare View Post
Even as a verb... "Formally stated, Newton's third law is: For every action, there is an equal and opposite reaction. The statement means that in every interaction, there is a pair of forces acting on the two interacting objects. The size of the forces on the first object equals the size of the force on the second object."

Thus, if I contact you, you contact me.

As for G11, it's to stop teams pulling strategies like blocking human player feeding stations and forcing them to have more than 6 balls within their castles.
We are not talking science, we are talking English. In the English language, if I contact you, you are NOT initiating the contact. If I contact you, you are in contact with me, and I am in contact with you, AFTER I contact you.

Here's the implications given by that:
Contact, initiate contact, make contact: A-> B, if A contacts, initiates contact, or makes contact. Think of it this way: Telemarketer contacts YOU. I don't know when the last time you contacted a telemarketer is...

In contact, contact (n): A <-> B.




I don't think we're in disagreement on G11. Allow me: It's disallowing teams from using the rules to develop a strategy to harm their opponent by causing a rules violation. Thus, it prohibits repeatedly hitting an opponent in your Passage just to rack up the penalties (if you're going to hit them, I suggest pushing them as hard as you can), blocking the various chutes so that boulders cannot be entered, and hitting your opponent in their courtyard for the penalties in the last 20 seconds. BUT, it does not prevent hitting them to get at those boulders, hitting them so you can get to the tower, or sitting just a bit outside the chutes so the boulders collect behind you and are hard but not impossible to get to.
__________________
Past teams:
2003-2007: FRC0330 BeachBots
2008: FRC1135 Shmoebotics
2012: FRC4046 Schroedinger's Dragons

"Rockets are tricky..."--Elon Musk