Quote:
Originally Posted by Gamma +
Initially, our team reached the general consensus that scoring boulders in the high goals is advantageous. However, I don't see that much advantage aside from in auto. Is seems to me that it would be better to opt out of the 3 extra points per shot and increase cycle time than spend a lot of time and energy developing a high goal shooter that requires more time to line up shot (even with vision processing) and is even more susceptible/sensitive to defense. Thoughts?
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I was actually thinking a lot about this too, my team is thinking of launching boulders into the high goal but in my opinion, a robot that can breach most defenses and constantly put boulders in the low goal is good rather than having to have an intake system and launch or outtake system for the boulders.