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Unread 12-01-2016, 18:35
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Dan Richardson Dan Richardson is offline
iR3 Creative
AKA: Dan Richardson
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Team Role: Engineer
 
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Rookie Year: 2001
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Re: Ri3D 1.0 Robot Reveal 2016

Thanks for the kind words!

In regards to the G17 concerns:

The arm being above the 54" threshold was a slight oversight while filming the reveal video. In actuality this arm would be limited in software not to exceed 54" until the end game. The arm does not need to be above 54" for the robot to shoot. The angles of the arm and a majority of the trajectories of the shots are fine without it.

Some suggestions to eliminate all possible concerns were to make the arm extension an actuated function or to make the arms wider so the ball could fire through it. Either way would help but as it is the robot complies with G17.

In regards to the R3 rule:

Ironically the G17 illustration actually depicts what we believe to be the clearest illustration of how we interpreted the bumper rules.

Our interpretation is that during inspection R2 and R22 establish the robots normal direction with specific reference to the frame perimeter and bumpers. If the angle of the frame perimeter / bumper zone changes then the other allowable extensions change with it. These rules are similarly worded to past hanging games and they were similarly interpreted then.

If this were not the case then when the example 4' 6" robot in G17 were to attempt to climb the rock wall and tilted back he may also exceed the 15" extension rule. Notice that all measurements of the robots height are taken normal to (or aligned with) the new angled reference of his frame perimeter and bumpers.
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