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Re: Car Nack Predicts 16-1
Partial Quote from T3....
"...I don't think there is much room for "hold my ramp and don't move" robots this year...."
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Not exactly what you meant, but on at least 2 of the Defenses teams and alliances will face, "hold my ramp/door and don't move please" as I'll be right back (Drawbridge), or door (Sally Port) is the easiest way to damage/breach those defenses.
IE: If one can easily and quickly traverse lower easier defenses, then going back through those specific 2 defenses (lowering/opening them for another alliance partner and asking them to do the "follow me back in stop & hold where you are safe while on/in the Outer/Defenses zone (anyone messes with you/them from the opposition alliance then penalty points will be incurred and we score those points eventually). Now I'm going around back across to the neutral zone, collecting a boulder along the way and will follow you through the 2 hardest defenses (the ones with springs and pistons), and we Damage them both TOGETHER in a single pass through (of 2 robots passes per opening of those doors), instead of 2 separate passes.
Now, beyond the theory:
Who am I as an alliance partner: I am an all around FAST DEFENSES SMASHER/BREACHER SPECIALIST who chose tank tread drive in a WCD like design, I am extremely low CG as more than 1/5th of my weight is bumpers and below. I can push other robots like the strongest 8 wheel drives out there, and I'm not easily pushed around. I collect & deliver BOULDERS at a very fast pace to either Courtyard or low goal, or an alliance partner high goal shooter specialist - this is who I was built specifically for as "the perfect partner." My smooth fast flow over rough terrain, block wall, moat, portcullis and other low features is "to die for" and it is impossible to get a boulder that you didn't dip into glue to get stuck on my bot exterior, so I will not incur that penalty type.
I cannot shoot high, so I am a bit weaker on the auto pointing side alone personally than a few others, but I'll make up for it by attempting the extremely difficult, and either delivering a second, and maybe even attempting the impossible 3rd auto boulder to you or the low goal by season end when it really counts at CMP, after much practice, and maybe we can take advantage of that points overlay of auto boulder 10 points/foul 5 points risk so you may just wish to design your boulder pick up with a side intake (if you are going to sit in the Spybot Position), or a rear design (if say you wish to just sit at the 11' line in center of the courtyard...to accept quick boulder passes from me for auto high goal shooting).
I can deliver directly into low goal from a distance with a good degree of accuracy even though that ramping/ridge is there or up close, so I'll be alright in auto/tele even if I don't have any high goal support during some Q matches, as I will fully make up for it with smooth speed/guaranteed breach points every match, fast boulder delivery (Good for those last second low goals and to deliver to a high paced accurate high goal shooting alliance partner), and I can park or fast hang with the very best of them.
I will work very hard at my "Breaching Specialist Position" to make myself in demand to all high goal shooters (whether they are also crossing the defenses, or they never leave the Courtyard and are therefore, just Spybots from start to finish of every match), as long as they can receive my passes/feeding. I will be an excellent partner to any other Breacher (whether they are specialists or not). I will especially partner perfectly with any Low Bar Damager, as that is one Defense that we are guaranteed will always be there, (and that is my biggest weakness as I am much taller than the required maximum 14~15" safe robot height (what were those GDC designers thinking anyway?), to use the Low Bar position in any manner...A LOW BAR/QUICK BOULDER DELIVERY SPECIALIST and a HIGH GOAL SHOOTER SPECIALIST WHO IS KILLER ACCURATE suit my needs, and I suit theirs, as the dream team.
Let me prove my case:
This round the Audience chooses Portcullis (I predict this will often be on both sides of the field, whether audience or alliance chosen, as well as Sally Port/Drawbridge/Rough Terrain, and Rock Wall will), and I can easily traverse that defense using my (low/flat stored-telescoped and lowered), hanging device & manipulator to raise it quickly going either direction, the opposition alliance chooses Rough Terrain, Sally Port, & Drawbridge for the 3 defenses we will face, the Low Bar is always there for both alliances (but like I said, I can only specialize in the other 9 defenses, I blame my parents and The GDC that I grew to be taller than 16" tall and I will never taste the Damaging alone of the Low Bar (Oh well, you cannot be everything to everyone, all the time).....Will you, please....Can you help me?
I handle easily: Portcullis-Both ways, Rough Terrain-Both Ways, Sally Port & Drawbridge-Teamwork both ways easily, but takes a little longer-one pass both bots same time. I cannot fit through the low bar but you can.
You handle easily: Low Bar-Both ways collecting & delivering boulders fast to either high shooter or to the low goal yourself.
(You and high shooter are my heroes and I'd Knight you both if I could. I cannot of course, as I am not the King, I am a lowly Defense Breacher looking for Knighthood myself).
You also handle pretty well Portcullis one or both way(s) with your climbing device, or some other manipulator (this just takes you a second more than I each way), the Sally Port/Drawbridge with teamwork help, but you do not handle the Rough Terrain, Rock Wall, Moat, Cheval de frieze, etc. very well as your ground clearance is really, really lousy, and you often get hung up (and are then totally worthless the rest of the entire match). I will handle those, help you with the doored items (we will damage and Breach them together), and then we will storm the Tower with the help of our hero The High Shooter and Capture the Tower Together.
You can surround and scale (just not with the best of us), as it isn't easy to have everything work all the time, when your parents had to build so much into such a smooth/fast LOW BAR and Bolder Fetching/Scoring Package, and that is ok as you deliver boulders with such speed it is amazing). You will save many a last second match when that last boulder is needed to Capture the Tower, last second bolder points are needed to win the game, a last second damage/breaching partner is needed, etc.
But, you help Breach greatly and you help me keep that High Goal Shooter with plenty of damaging Tower ammunition that we get to attempt a Tower Scaling Mission Together every time & when you surround on the Tower Batter, you always know what position your bot is to be parked and locked on the Tower Batter so there is never any confusion and waste of valuable scaling time getting there (and it never moves from the position after game ending shutoff, so it will always get the points, and we will always be assured that if we surround on the Batter, and 1 or 2 of the rest of us surround or scale it successfully together, we will Capture the Tower and gain those all important RP's.
(Hint: Tower position Surround/Park on Batter choices: If you intend to scale the Tower, you get first & second choice of park positions. If you are not scaling you get third choice & second choice of surround/park positions as you can park while we are scaling...Otherwise, if we are all scaling, then we attempt to use our drive positions as park on batter positions if possible. The 20 second sound is very important...Don't extend any Tower scaling mech./devices before that sound, and all alliance members are to drop everything and get to your positions if we have no lights on the Tower left and we qualify to scale and/or capture that tower...If we need another boulder or more, then best/fastest boulder retriever(s) brings that and is left a low goal position to park on the batter, as others can attempt the scale (and delivery of final scoring boulder(s) and surround/park on Tower Batter assures the surround/park/scale succeeds and turns into a Capture with our smooth teamwork!
Lets play a virtual match together:
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Let me prove my case:
This round the Audience chooses Portcullis, the opposition alliance chooses Rough Terrain, Sally Port, & Drawbridge for the 3 defenses we will face, the Low Bar is always there for both alliances. (We chose defenses for the other alliance based on combined scouting reports...These do not matter in this virtual match, we are facing the clock, and using our penalty avoidance skills as this is very important).
Auto Period: Our Super Spybot Magic High Goal Shooter sets up in the Spybot corner (Boulder Loaded), with their never miss shooter at the ready and their never miss a boulder collector ready and more than willing to receive from us both.
You set up boulder loaded in front of the LOW Bar and you will be delivering to HIGH GOAL SHOOTER first then exit straight back to LOW GOAL and cross back over to neutral zone ending in the approach area. (2 easy straight auto passes, up ramp through Low Bar deliver boulder to super shooter, easy pass, and return just slightly short on the return trip so you can end up in the Approached Position (though that issue isn't fully settled yet as to whether those 2 points will be scored have they?)
I set up in front of Portcullis or Rough Terrain, on the pass through auto, as I need to delay slightly on the cross to allow you to return and give me an unobstructed path to Supershooter, and I have multiple auto programs to choose from depending on position of defenses, position of Supershooter, etc., my programing and game strategy team did their jobs (and if Low Bar & Supershooter needs help, we can do that). We look like ballet stars as we work that auto routine together just missing each other on the crossover by a mere 2 seconds. We both had lots of time to return...and we note exactly how long using our scouts since we may use that later to pull off the miracle 2/3 boulder auto runs we will need to defeat the competition in the Playoffs when that banner is on the line. We record everything! We cheesecake everything we possibly can.
Wow, Supershooter made all 3 shots, you returned, I returned via Sally Port and end with the door wide open and in front of it in the Approach position.
Auto Ends.
You head directly over to park right in front of me boulder loaded and ready to go.....as I back out you move into position to hold Sally Port Door open for me, I go around load up, and meet you...We go through together Sally Port is Damaged. 1 Low Bar Pass down, 1 Portcullis pass down (2 more boulders delivered, and we are just getting into the telop period), you return Low Bar, I return Drawbridge and we repeat the process again Damaging Drawbridge...We never cross without taking a boulder back to the Courtyard since we need to keep Supershooter supplied and damage the Tower and keep up with any penalties that make it harder to damage the tower also...
We have delivered 7 boulders (3 were shot by supershooter in auto, we each have now delivered 2 more, you are off to deliver more and I am off to deliver another along w/ Damaging our very last defense, either Portcullis or Rough Terrain, and you are off to finish off Damage of the Low Bar (the first to complete the task gets our 4th and the BREACHED DEFENSE AWARD)...We have now delivered 9 boulders and not only BREACHED the DEFENSES.....We DAMAGED all 5 of them. We deliver as many as we can, you through Low Bar, I'm using Portcullis or heading over to help defend our courtyard via the secret passage that we own.
Then nearing the approach of the 20 second buzzer I'm heading back and flying over Rough Terrain to hang on that dastardly Tower. You, I and Supershooter - our hero, all park in our required spaces on the Batter and I'm using my pneumatic cylinders to raise my collapsed telescopic hang bar that latches automatically to the bar & my barrel winch powered by my tread drive motors in high gear to climb in a flash to scale the tower. I'll bet Supershooter scales and hangs also.
We forgive easily & quickly (when that flag is raised over the Tower. We together pnowned it, and all their bases is ours this match), that you cannot possibly join us in the air as long as you do not in any manner slip off of the Batter Low Bar Specialist. You were a great contributor in this match. And Supershooter...We could not have done it (Captured the Tower), without you. Boulders delivered 12~15 depending on how fast Low Bar Specialist is.
I will not agree w/ Car Nack...But closer to the 50% that 2014 was (the game will take just as much teamwork, maybe even more, and specialists will rule the day.
The all-around do everything specialist Defenses traversing, shoot high, shoot low, pick up, and hang, plus defense, will actually be very limited in contribution (and top out at max weight or be so swiss cheesed that breathing on it will be dangerous), except being versatile enough to be able to switch positions in qualifying if an alliance is short on something, but playing alone isn't even an option, a losing proposition (it is a time for all to shine and not just a select few at each event)....I predict that many top 24 qualifiers will be quite upset as they were in 2014 because they will not be chosen as 2nd picks (if you aren't in the top 10~12 you will risk being not chosen even though you performed very well).
Only very complementary robots will be that 2nd & 3rd robot....The Q RP's given will skew up a lot for Breaching Defenses, as will the Capturing since you only need to surround and not all scale to capture it...As long as you perform in the rest. The 3 robots Low Bar Specialist, Breach Specialist, and Supershooter is who together will win on Einstein. I think each will be necessary to win.....I personally want to build The described BREACH SPECIALIST. (My team did not necessarily agree and after parsing the game this is my vision alone).
Last edited by cglrcng : 13-01-2016 at 08:44.
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