Quote:
Originally Posted by Kevin Sevcik
One of my partners in crime pointed out that pushing down two CdF ramps and driving over those may be better, so you don't have to worry about the skid-plate issue.
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Not on the way up, but perhaps on the way down. Not as bad as driving into the ramp, but it could still hit things on the undercarriage.
Quote:
Originally Posted by Kartoffee
Our team just decided that "French" was the better name for the Cheval de Frise. As in, "our robot can handle French pretty easily".
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I've referred to it somewhere in writing as the CDF or CdF. I guess it's because I grew up in the Greater New Orleans area that saying Cheval de Frise isn't that difficult. Other than that, between D&D and a year in the SCA, I think that Batter is the the only term I didn't get straight away, and I'm guessing it's a cognate of Batture, which is a relatively high area between a river and it's natural levee, so that didn't take too much work.
Quote:
Originally Posted by InspectorGadget1073
I suggest using a mechanism that can:
1. Lift the Portcullis
2. Press down one ramp on the Chival de Frise
3. Pull down the Drawbridge
4. Open the Sally Port
5. Scales
This can all be achieved with a mechanical arm that moves up and down from a pivot point on the robots frame, and has two hooks on the end, so that you have a hook facing each way. I would also extend for the portcullis and scale, and with some mechanical genius, it will do all of this. I hope this helped with your robot.
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We're working on a mechanism that picks up, holds, and launches boulders, as well as the Portcullis and CdF (it uses the boulder as part of the manipulator). A second mechanism would handle #3 and #4. Scaling has moved to our back burner; it's 10 points per match, but it does not affect QP unless the 10 point differential changes the outcome of a match. Defeating at least four classes of defenses and getting those first 8 boulders are our #1 priority. Beyond that, boulders are an "infinite" source of points, while scaling is never more than 10 per match.
Quote:
Originally Posted by The Doctor
My thought for category A was to breach another defense, then come at these the other way and push them open, then you just need to drive back through while your bot is still holding them open. I don't see why this wouldn't work.
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Quote:
Originally Posted by EricH
I do. Take a look at the definition of Crossing, and you'll notice that the first element is that you NOT be in contact with the Defense.
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I fully concur with EricH, and was planning to post on this point this evening but this largely covers it. The point is that you have to enter the outer defenses NOT in contact with the defense. The teamwork plan may work with the sally port, but not the drawbridge unless you have an unusual angle of attack, probably including swerve or holonomic wheels. Not only have we decided not to do a fancy drive train this year, it's entirely possible that we'll go completely period on wheels and manufacture ours largely from wood planks. I love this game.