Quote:
Originally Posted by Donut
I think Car Nack has this one wrong, 25% is too low, but I can see where this prediction is coming from.
The ranking points from breaching and capturing will skew rankings, perhaps making the 1-4 seeds more equal.
The bonus points from a capture and breach will be critical to winning an event. At events lacking depth, the last pick may not have a drivetrain that can consistently cross a defense. This could put the 1 seed in a predicament of asking the last pick to play defense with a large risk of them not capturing at the end, or camp in the opposing courtyard for the capture but play the match 2v3. This could be an issue against a more balanced 2 - 4 seed in the semis or finals.
The third alliance partner is worth 30 points just by Challenging for a capture. How many other years was the third partner that critical?
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Third partner was worth 20 points per cycle in Aerial Assist for purely spitting the ball out of their intake, and most teams got around to 4-5 cycles per match at Champs, so that's a value of 80-100 points in a game where average score at champs was probably around 150-180.
But yeah, I would agree that the third alliance partner is crucial in this game, especially if they can be optimized to play anti-shooter defense and Secret Passage defense at the same time.