Quote:
Originally Posted by GeeTwo
Putting boulders in the tower is the one set of scoring without a pre-defined cap, so this will likely become important at mid-levels and critical at higher levels.
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This is such an important aspect of this game, and I'm surprised it hasn't seen more discussion of its own, especially predictions on when the turning point between breach metagame and capture metagame will occur. Personally, and this does not necessarily reflect the design decisions of my team, (I'll talk about that some other time, when there's actually a robot to show) I think a hybrid carry robot will be the most powerful machine this season. A bot that can solo 4 defenses, and throw in a few tower shots when it's convenient, and do a fast climb (<8 sec from touching the batter to full hang). As proven by the Ri3D teams, a bot with a decent drivetrain should be able to handle the B and D defenses without a problem. So, if you're making a hybrid carry robot, I see no reason why you wouldn't design it to fit under the low bar. Doing this would allow for three easy defenses, speeding up cycle time, thereby improving your viability at the highest levels of play. Is it challenging? Yes. Is it impossible? No.