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Re: Category A Crossing?
In our game analysis we developed a match gameplan for three types of matches:
- Quals at district event (our robot and 2 minimally functional partners)
- Elims case 1 (us and 2 pretty good partners)
- Elims case 2 (us, 1 other excellent partner and one minimally functional partner)
In all three of these gameplans, the first two actions are:
1) autonomous drive across an easy defense (score goal if technically possible)
2) open door/drawbridge for partners to drive through
This ensures that seconds into teleop we will have a minimum of 20 points on the board and 3 of the 8 required defense crossings completed, even if our partners are only boxes on wheels that can just drive.
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