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Unread 13-01-2016, 15:05
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AKA: Patrick Freivald
FRC #1551 (The Grapes of Wrath)
Team Role: Mentor
 
Join Date: Jan 2007
Rookie Year: 2001
Location: Naples, NY
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Re: High Goal Vs. Low Goal

We pretty quickly settled on going under the low bar (someone said above that you can go under or over.... No, you can't.) This makes a device designed to pick up a ball and transport it, with another for scaling the tower, a sufficient design challenge for the time allotted.

What I mean by that is that for our engineering resources, a "do it all" robot that can play the whole game at the highest level is not realistic, and the hardest of those levels is the high goal. Points-wise, eight cycles leaves us in a -24 deficit doing low-to-high comparisons (assuming 100% accuracy and time to make eight cycles), but that swings +10 in our favor by being able to do the always-present low bar.

14 points off our theoretical maximum (call it 19 if we can get an autonomous score either way) in exchange for a drastic simplification of the design process? Yeah, we'll take that trade-off, and the only way we'll live to regret it is if we make it to Champs--at which point we'll happily compete to the best of our ability with our low-goal scoring robot.
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Patrick Freivald -- Mentor
Team 1551
"The Grapes of Wrath"
Bausch & Lomb, PTC Corporation, and Naples High School

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