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Unread 13-01-2016, 15:37
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Bob Steele Bob Steele is offline
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AKA: Bob Steele
FRC #1983 (Skunk Works Robotics)
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Join Date: Jan 2003
Rookie Year: 2002
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Re: High Goal Vs. Low Goal

Quote:
Originally Posted by abigailthefox View Post
Always a good idea to keep in mind that the game WILL evolve to high levels of play...so that while a low goal seems quick and easy now, ultimately, reliable high goal scoring will likely become a major force later on. However, if you don't have the time/resources to put into a reliable high goal mechanism, a quick low goal scorer won't win anything alone, but it's better than nothing.
It is a WHOLE LOT better than nothing....

low goal shots damage the tower with exactly the same effect as a high goal shot. Any robot that can put in 2-3 low goals will really help an alliance gain the tower QP A quick low goal scorer that can hang....
VERY VALUABLE robot....

Even with unlimited resources.... low goal scoring is a perfectly viable option... especially if you factor in time... I will gladly put a low goal scorer than can do 8 goals in a match on my alliance.....

This is a game of alliances... The GDC has made some really good choices here regarding how points can be scored... they have done their homework.
As we look at the game, more and more things pop up...

A High Goal Scorer that only does that will not win games.... they have to have help.... You cannot put in enough boulders by one robot to control the game. The other tasks are necessary too....for both quals and elims.

Nice work GDC.... we have real alliances again.... with the necessity to work together to win.... game plans in this game are much more complex than anything I have ever seen before.

Time is the enemy..... finding ways for alliances to work together can substantially reduce times it will take to accomplish game objectives thus yielding more total game points.

This game will be a well orchestrated ballet by the time we get to St. Louis.

Not just a bludgeoning....
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