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Re: High Goal Vs. Low Goal
At first I thought high goal all the way. After testing and playing with our Ri3D robot I have changed my mind. Now obviously we don't have any autonomy including vision built into the robot, but we did have people right next to our robot telling us what direction to aim. A few degrees left or right and you're missing the high goal. Meanwhile the low goal takes some skill to miss when you're next to it. For 90+% of teams I think the low goal will be more efficient. The only way I think high goal is worth it is if you have an automatic aiming system, or a tall robot that puts the ball as close as possible to the goal.
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