Quote:
Originally Posted by MrJohnston
Watching the rules, discussions, Q&A, etc., one thing has become clear: The referees are going to be busy! Just off the top of my head, they must:
* Confirm success each time a defense is crossed
* Watch for contact in the secret passages
* Keep track of the number of boulders in each castle at any given time
* Watch for potential fouls as robots approach their own defenses
* Keep track of the Spy's activities
* Make sure the human players don't leave assigned areas
* Watch for general illegal play in the courtyards
So, my question is: How many referees will it take to properly monitor this game?
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That one is going to be the hardest, unless they add a referee to be stationed back in the CASTLE at each end.
I'm wondering how the scoring redundancy will be accomplished. We usually have some checks on each other, just in case. For example in RR, each ref on the blue end scored all the containers and litter, and they visually double-checked the stacked tote counts.
And, will the ball counters work without fail? I still remember problems with DOGMA, and the pokey-pokey stick in Aim High.
Since robots will mostly be scoring, it will be easier to keep track of fouls than in 2014 when you had to watch away from the ball stuff.