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Unread 15-01-2016, 09:52
philso philso is offline
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Re: Frame Perimeter when climbing tower?

Quote:
Originally Posted by MrBasse View Post
I like this rule. It's just like climbing in 2013, the cylinder made it tough, then they made that cylinder move with the robot and it got a lot easier. This time the perimeter moving with the robot actually makes it harder. Remember, this is an engineering challenge. If scaling were easy, everyone would do it and nobody would be impressed. But now, it is just complicated enough that you can't just toss a hook up there and winch yourself up. Good work GDC, good work.

To the OP, what combo of cylinders were you planning to use to curl yourself 90 degrees?
Yes! This is why it is "The Hardest Fun You Can Have". If it was so easy that everyone can climb to the top of the pyramid in 6~7 seconds like 254 did in 2014, how inspirational would any of this be?

Quote:
Originally Posted by Richard Wallace View Post
Correct.

Many Head Refs ask the LRI to provide a list of robots (based on inspection) that are mechanically capable of extending beyond what the game rules allow, so that refs can be advised to watch at critical moments when one of those robots is playing.

Whether the robot actually does extend too far during a match is a call for ref to make. If a ref sees it happen, the infraction should be called.
Quite a few people posting on this thread have indicated that it should not be necessary to extend more than 15" beyond the frame perimeter to scale the tower. If a team verifies for themselves that this is true and has a mechanism that can extend beyond the 15" limit, it might be a good idea for them to add a mechanical limit. It is usually a good idea to "just not attract the attention of the Authorities" in the first place.