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Re: build season needs to be longer.
If you think we're not capable of depleting the North American supply of certain items, I would remind you of the great Moon Rock shortage of 2009. Shortly after kickoff, it was extremely difficult to find those silly balls.
I also don't buy the notion that advance info will completely fix all this. I don't think 3" and 4" banebots wheels were going to be all that popular for ultimate Ascent until Spectrum demoed their small wheeled shooter. Then it rather quickly became difficult to get any of the banebots wheels.
And dear god tetrix motors in 2011. I don't think we depleted the world supply of them, but that's probably just because there was a huge stockpile of them because they hadn't been selling well. Predicting that teams would want them for that game was pretty obvious. But predicting that teams would want dozens of them because they'd be burning them out constantly? Predicting that the only legal motor for a critical subsystem would be a consumable item? How many people saw that coming in week 1?
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The difficult we do today; the impossible we do tomorrow. Miracles by appointment only.
Lone Star Regional Troubleshooter
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