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Re: Ri3d no tracks?
I used the same logic as Billfred when selecting items for Ri3D Choice. I actually had the track kit selected for a while before deciding that going all in for an item wasn't a smart decision for our team. Without having any idea what the game would be, I decided to get as much of a variety as possible.
Going back, the tracks seem much more appealing. I'll also echo Billfred and say thanks to AndyMark, and Danny Blau, for working with us!
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