View Single Post
  #12   Spotlight this post!  
Unread 17-01-2016, 22:35
rich2202 rich2202 is offline
Registered User
FRC #2202 (BEAST Robotics)
Team Role: Mentor
 
Join Date: Jan 2012
Rookie Year: 2012
Location: Wisconsin
Posts: 1,156
rich2202 has a reputation beyond reputerich2202 has a reputation beyond reputerich2202 has a reputation beyond reputerich2202 has a reputation beyond reputerich2202 has a reputation beyond reputerich2202 has a reputation beyond reputerich2202 has a reputation beyond reputerich2202 has a reputation beyond reputerich2202 has a reputation beyond reputerich2202 has a reputation beyond reputerich2202 has a reputation beyond repute
Re: High Goal Vs. Low Goal

When you still need to damage defenses, minimizing cycle time is important, so shooting low goal minimizes the variance (if you miss the high goal, your cycle time goes way up).

That said, there are only 2 low goals, so if they are occupied, then to take a shot instead of waiting around.

Once you have breached the defenses, a high goal is worth 2.5 times a low goal. If you can make 50% of your shots, it makes sense to shoot high to maximize the average number of points for a given amount of time. If your cycle time goes up by 30% (to account for missed shots), that is still a net benefit for 2.5 times more points.