Quote:
Originally Posted by vigneshv
Thanks for making this! It would be awesome if there was a way to choose to get your balls from only the secret passage (because the simulator tends to choose to use the balls from the neutral zone pretty often, even if the times to get them are extremely high).
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That's a good point! You're right that it always tries to get balls in its current sector (or, if in the courtyard and no balls available, in the neutral zone), rather than traversing to a location where they might be easier to get like your home secret passage. I should add that.
I didn't model the opponent's secret passage as a source to get balls, since the availability of balls there depends on a _lot_ of very dynamic factors, like the behaviour of other robots, penalties, defensive play, etc.