Quote:
Originally Posted by rpaulsen
In regards to the update to rule G21, is it right to interpret the "entrance" to the SECRET PASSAGE to exist as within the TOWER, and the "exit " to be directly into the NEUTRAL ZONE? By this I mean to compare the playing field to an actual stronghold.
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The rules do not say the playing field is meant to mimic an
actual Stronghold. It's more like a theme or guideline.
The rules also don't define a particular region of the berm surrounding SECRET PASSAGE to be the entrance or exit with respect to robots. Rather, they define a region of the berm that a robot may or may not cross (e.g. a blue robot may not cross the berm between the neutral zone and the red secret passage).
I don't like your suggestions. At lower-levels of play if the opponents didn't (or couldn't) get to their secret passage then you wouldn't have any action for your side of the field because you couldn't go get the ball that was just sitting there all alone for 30 seconds in their secret passage (reference 2011 tubes for that scenario). At the highest levels of play there would be huge swings in momentum that would lead to a lockdown of the game in teleop that then would reduce the game to "who won autonomous mode", like back in 2006.