View Single Post
  #1   Spotlight this post!  
Unread 19-01-2016, 17:56
jvriezen jvriezen is offline
Registered User
FRC #3184 (Burnsville Blaze)
Team Role: Mentor
 
Join Date: Jan 2010
Rookie Year: 2008
Location: Burnsville, MN
Posts: 636
jvriezen has a reputation beyond reputejvriezen has a reputation beyond reputejvriezen has a reputation beyond reputejvriezen has a reputation beyond reputejvriezen has a reputation beyond reputejvriezen has a reputation beyond reputejvriezen has a reputation beyond reputejvriezen has a reputation beyond reputejvriezen has a reputation beyond reputejvriezen has a reputation beyond reputejvriezen has a reputation beyond repute
Shooter demo optimization

From many teams' experiences in 2012, you will find that your 2016 robot with a high goal shooter is a great demo robot for the off season. However, bringing a castle with you to a demo is not easy. When making design choices, you may want to consider also the ability of your robot to shoot boulders into a standard gym basketball hoop. From my experience, a wheeled shooter with the wheels on the bottom of the ball to put on a back spin is most effective, but I've not tried anything with the 2016 game piece. The back spin allows for a lot of error in the vertical location where the ball hits the backboard, because the ball is kicked nearly straight down.

Robots playing basketball (even if that is not the 'game') is a very effective demo.
__________________
John Vriezen
FRC, Mentor, Inspector #3184 2016- #4859 2015, #2530 2010-2014 FTC Mentor, Inspector #7152 2013-14
Reply With Quote