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Unread 21-01-2016, 11:18
MrJohnston MrJohnston is offline
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Re: High Goal Vs. Low Goal

This is quite the discussion... Really, it's all going to come down to
1) What your team is capable of doing?
2) For what strategy are you optimizing your robot?

High Goal Advantages:
* With three available goals, it is possible to score from anywhere in the courtyard.
* Each shot is worth more than double the points (not including capturing the tower).

Low Goal Advantages:
* It is more likely that you can use your acquiring mechanism to make the shot - instead of needing an additional manipulator.
* A driver can basically drive up and put the boulder in the goals for easy high accuracy


A team capable of hitting long distance shots into the high goals 50% of the time is better off shooting into the high goal if the plan is to cycle and other the flow of the match allows for a constant cycle of boulders.... However, in a slower paced game (especially if your allies and opponents both struggle with making shots) as, in order to create a capture, a robot will not be able to afford to miss and it might make sense to focus on the low goal... In higher level games, it is almost certain that boulders will almost exclusively be aimed at the high goal...

For design plans, if you are planning to make scoring boulders a primary of your robot's role in the game, high goal scoring seems like a must so long as your team is able to make an effective high goal shooter - most likely this would have to include strong vision tracking and a consistent shooter that has enough pop to hit the mark from several locations on in the courtyard.... A team not able to create an accurate high-goal shooter would be far better off putting boulders in the low goal.