|
Re: High Goal Vs. Low Goal
I have put quite a bit of time since kick off contemplating this question. Obviously it depends on each teams resources and the evolution of game play. One thing that I have not yet heard people talk about is what happens to missed shots. The defending robot not being able to launch them really effects game state. That paired with the final 20 seconds being defense free is interesting. So I think that High goal is better for autonomous and endgame reasons. I am going to make a prediction and say that no alliance will win a regional or district championship without scoring at least 1 high goal shot.
|