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Unread 22-01-2016, 12:03
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FRC #1287 (Aluminum Assault)
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Join Date: Jan 2016
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Re: Scaling the Tower

Quote:
Originally Posted by Arhowk View Post
Is this in reference of teams trying to go all the way up? Sure, the bumpers have to go above the low rung, but you can't extend below the bumpers if thats what you're referring to (e.g. pushing yourself up) as per the blue box in R22
That rule mentions bumpers which move/actuate which is not the misconception I'm attempting to target here.

Bumpers are not going to be flush with the floor and are going to have some amount of clearance from the floor. A lot of people here in the county were under the assumption that the whole robot, wheels and all, had to be above the low goal. With the rule clarification in mind, a robot that builds bumpers that are fixed at the maximum height are going to have to scale less distance than those who fix their bumpers at a lower height.

Quote:
Originally Posted by Kevin Sevcik View Post
On the other hand, space around the tower is going to be tight, especially if there's a lot of wide robots. Having a robot that can lift well above everyone else's bumpers might be beneficial.
That is true as well. It's another thing to keep in mind if you want to be more desirable and flexible for an alliance.

Edit: Another issue is the danger of being knocked off your rung and crashing to the floor if a robot below your bumpers pushes you up by mistake while climbing. Make sure your robot will not let go easily from upwards force!

Last edited by laplacier : 22-01-2016 at 12:44.