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Re: pic: Electronic scouting sheet 2.0
Everything here looks great, but defense is always more of a factor than most people figure early in the season. The real question with defense is how long can you detain/prevent another robot from achieving a goal, and how often to you draw a foul doing so? Perhaps defensive pushing could be something like one push counted per some number of seconds, and add fields for different sorts of fouls.
Perhaps a count of boulders snitched from the opposing alliance's secret passage?
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