Quote:
Originally Posted by CalTran
Like by smacking it? How does one test via simulated game interactions?
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Shake it, try to pick the robot up by it, smack it, kick it, step on it... Basically, if the bumper looks shaky, the inspectors may opt to help you out by checking the attachments. You might not even notice.
I have been known to, on occasion, grab and shake the bumper a bit. If it comes up loose, I talk to the team about how a secure bumper can mean the difference between a 3v3 and a 2v3 with one disabled robot.

The next time I check, it's usually secure.
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Past teams:
2003-2007: FRC0330 BeachBots
2008: FRC1135 Shmoebotics
2012: FRC4046 Schroedinger's Dragons
"Rockets are tricky..."--Elon Musk
