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Re: Winning Alliance Makeup
At the early regional level...
1. Captain robot crosses the defense in auto and takes a shot which hits 25% of the time and crosses back into the neutral zone to be ready to acquire a 2nd ball. During Teleop they cross the defenses 4 more times, scoring a boulder each time in the high goal from the batter. Their crossings include the class A defenses. They scale in the last 10 seconds. (If auto shot misses they make a 10 + 40 + 15 pt contribution for 65 pts with 5 crosses and 4 boulders in). Side Note: This guy was the top captain because the auto shot hit 3 out of 10 times in quals and gave them the top tie breaker on the 2nd sort criteria.
2. 1st Pick is a low bar, low goal, well driven speed demon. (High captains often value spectacular consistency over high risk / high reward picks and then pray the high risk teams knock themselves out with mistakes before they have to face them.) This team crosses in auto, but does not take the shot untill teleop. In teleop they score their boulder in the low goal and cross defenses 4 more times, scoring a low goal each time. They probably scale, but not consistently. They at least challenge. (If no scale, then 10 + 25 + 5 pts for a 40 pt contribution with 5 crosses (including 1 redudant non-scoring cross) and 5 boulders in.)
3. 2nd Pick can cross at least 1 class of defense reliably. No reason why they couldn't do it in auto, especially if their alliance partners help them write the routine over lunch. Reality is the auto probably doesn't happen. They cross and score that ball in a low goal at the start of tele and then hold the class C defense open so they other two can get a quick damage. (A mechanism to hold the gate open while staying out of the way of the other robots is one of this year's chesscake opportunities.) They spend the rest of the match guarding the secret passage and disrupting the other offense. They do take a 2nd boulder with them to score in the low goal in the last 20 seconds and challenge the tower to complete the capture. (If no auto, then 0 + 9 + 5 pts for a 14 pt contribution, plus points denied the other team and 2 crosses (1 of which is redundant and non-scoring) with 2 boulders in.)
Overall winning alliance score = 119 + 20 for breach + 25 for capture = 164 pts. With 11 boulders total there is some insurance against a tech-foul as well.
Quote:
Originally Posted by DareDad
I predict the winning alliance will have pretty much exactly 12 high school aged students and 3 robots.
That's my prediction and I'm sticking with it.
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I took this to mean student coaches would out perform mentor coaches, and the winning alliance would not need to utilize a back-up bot.
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Regional Wins: 2016(KC), 2015(St. Louis, Queen City), 2014(Central Illinois, KC), 2013(Hub City, KC, Oklahoma City), 2012(KC, St. Louis), 2011(Colorado), 2010(North Star)
Regional Chairman's Award: 2014(Central Illinois), 2009(10,000 Lakes)
Engineering Inspiration: 2016(Smoky Mountain), 2012(Kansas City), 2011(Denver)
Dean's List Finalist 2016(Jacob S), 2014(Cameron L), 2013(Jay U), 2012(Laura S), 2011(Dominic A), 2010(Collin R)
Woodie Flowers Finalist 2013 (Aaron Bailey)
Championships: Sub-Division Champion (2016), Finalist (2013, 2010), Semifinalist (2014), Quaterfinalist (2015, 2012, 2011)
Other Official Awards: Gracious Professionalism (2013) Entrepreneurship (2013), Quality (2015, 2015, 2013), Engineering Excellence (Champs 2013, 2012), Website (2011), Industrial Design (Archimedes/Tesla 2016, 2016, 2015, Newton 2014, 2013, 2011), Innovation in Control (2014, Champs 2010, 2010, 2008, 2008), Imagery (2009), Regional Finalist (2016, 2015, 2008)
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