Quote:
Originally Posted by tindleroot
How many times do you think are required, for defenses and for climbing, for a robot to prove that they are capable of consistently passing a defense? (i.e. how much information would be necessary on a chart?)
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The inherent problem with counting crosses is that teams will cross the easy ones a lot more than, say, the portcullis. I think a more appropriate way of testing would be a count of crosses, next to a count of times a team got stuck, perhaps a +/- score, consisting of (successful crosses - (k)(failed cross), with a k value adjusted based on how agressively you want to eliminate teams for failures. IMO a team that can't cross the group B and/or D defenses 100% of the time isn't pickable, regardless of what else they do. With no more than 1 (that one being the low bar, hypothetically) reliable method to traverse the outer works, you have a huge bottlenecking problem, especially considering how congested that area of the field is (hypothetically) going to be.