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Originally Posted by B_Rad or B_Mad
Team 2977's Shooter Prototype. It is very consistent just have to figure out the how to line it up correctly
http://youtu.be/tyZFmCqT54k
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Nifty, kind of a cleaner version of what Team Cockamamie did in Ri3D.
Quote:
Originally Posted by Leav
So, my team went for a motorized kick in 2014, and really regretted it.
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You guys were the rank 1 winners of Israel, sure it had issues at championships but I would call your teams first ever Blue Banner not a robot you should really regret anything on, don't be so hard on yourselves
Quote:
Originally Posted by Leav
It's a different game, and the game piece is much lighter this year, so you might not have the same problems,
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The game piece also seems like it is more reliable, what I mean is, there is no adjusting for inflation, there is no zipper meaning no vastly different location on the ball in terms of flexibility and the game piece is smaller, giving you a lot more control over it.
Quote:
Originally Posted by Leav
[*]Different battery voltages meant the kick had varying strength. the nature of the mechanism prevents you from using closed loop control to get a consistant speed as well.
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The kicker they are going for is going to hopefully have a lot less current draw then what we had to deal with in 2014 to get a ball going, but this point will also be true for a wheeled shooter, which a lot of people are going for.
Quote:
Originally Posted by Leav
[*]The above two points also means it is virtually impossible to shoot while driving. There's a significant delay between when you get to a point and when you actually shoot. this opens you up to defense.
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Agree to disagree, in 2014 we had a puncher as opposed to a kicker which also shot "low" (A moderately tall robot in front of us could easily block us), needed to hold the ball until right before we shot it, and we could shoot while driving,
well being pushed by a defender
Quote:
Originally Posted by vanjor18
We will hopefully be able to shoot at more than one high goal in the end, but we have a lot more planned out and in development.
I think that rhino tracks should be able to help us hold our ground against most pushing (at least from the side), but we definitely have to make sure that the ball is safely secured so it doesn't fall out.
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I think what Eric was saying or trying to get you to think about more was, If you have a sweet spot that is unprotected (like being up against the fender in 2012) defenders don't need to push you to stop your shot, they just need to get in front of you to stop you from being able to park there. Now if you can make your shot from within one robot length of your sweet spot, your golden.